﻿#pragma once

#include "CoreMinimal.h"

// 植物碰撞
UENUM(Blueprintable)
enum class EPlantCollision : uint8
{
	// 球形
	EPC_Sphere UMETA(DisplayName = "球形"),
	// 矩形
	EPC_Box UMETA(DisplayName = "矩形"),
};

// 触发状态
UENUM(Blueprintable)
enum class ETriggeredState : uint8
{
	// 生长
	ETS_Germinate UMETA(DisplayName = "生长"),
	// 枯萎
	ETS_Withered UMETA(DisplayName = "枯萎"),
	// 恢复生机
	ETS_Revitalize UMETA(DisplayName = "恢复生机")
};
